Post by lifesanepicfail on Oct 7, 2015 17:55:28 GMT -5
So one of the big changes coming with the Orsinium DLC next month is that Zeni is implementing a "catch-up" system with Champion Points. Basically, the amount of experience required to earn a CP will be scaled off of the amount of total CP's you've got.
Post by lifesanepicfail on Oct 12, 2015 21:31:05 GMT -5
They've just adjusted the catch-up system a bit, here's the official note about it. The author of the spreadsheet I linked before updated it to match these changes too
Thanks for all the feedback so far. We love reading your enthusiasm on this new system. Our goal is to make it as polished and awesome as possible before releasing to the live servers. The three main changes we’re looking to make are:
Reducing the speed at which XP per point accelerates. Our data shows there is a good number of people in the 300 champion point range and we didn’t want them to feel like they had to grind all the way to 501 before the system releases. This now means players are gaining champion points faster than the old value up until their 445th point.
Slightly increasing base XP. This helps normalize the curve a bit so players are spending a little more time in the beginning of the curve and less time at the end of the curve.
Reducing the XP penalty for players past cap. We want dedicated players to still be able to make meaningful progress.
The formula would be adjusted in the following way to meet these goals:
((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000, where Total Points is how many CP points you’ve earned.
If you exceed the cap, the XP required is calculated given the above formula and then multiplied by 1.5.
For the first Champion Point (going from 0 Champion Points to 1 Champion Point) 34000 XP is required.