Nightblade Changes Emperial City
Sept 4, 2015 9:55:36 GMT -5
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Post by Delmerik on Sept 4, 2015 9:55:36 GMT -5
●Nightblade●
☆Assassination
•Double Take (Blur morph): You will now move as fast with Double Take while stealthed as you do when under the effects of Rapid Maneuver.
•Executioner (passive): Fixed an issue where this passive was only granting 3 ticks of regeneration instead of 4 ticks.
•Grim Focus: The bow on Assassin's Will is now easier to see in first-person view, and can now be activated after 4 light attacks instead of 7.
•Lotus Fan (Teleport Strike morph): Increased the initial hit damage for this ability.
•Mirage (Blur morph): Added Minor Ward (Spell Resistance) to this ability.
•Incapacitating Strike (Death Stroke morph): The stun from Incapacitating Strike will now properly grant CC immunity.
•Mark Target: The heal from this ability and its morphs can now critically strike. We also updated the tooltip of this ability to properly state it can only affect one target at a time.
•Teleport Strike:
Increased the stun duration for this ability to 2 seconds
Fixed an issue that was causing the stun to not grant monsters CC immunity.
Fixed an issue where canceling this ability mid-cast would cause weird visual issues.
☆Siphoning
•Updated the tooltips for Agony and Cripple to properly state they can only affect one target at a time.
•Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
•Drain Power: Increased the damage of this ability by approximately 20%.
•Malefic Wreath (Agony morph):
The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
Increased the damage bonus from 2% per second to 5% per second.
•Siphoning Strikes:
This ability is no longer a toggle, and now has a 15 second duration.
Note: The Leeching Strikes morph remains a toggled ability.
Removed the Power and Spell Power debuff; your attacks now do full damage.
This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
•Soul Tether: This ability will no longer apply the tether effects to unaffected enemies.
•Soul Siphon: Fixed an issue where Ranks II-IV of this ability were not granting the Major Vitality buff to allies.
☆Shadow
•Bolstering Darkness (Consuming Darkness morph): Fixed an issue where this ability’s synergy was healing for slightly less than intended. We also updated the tooltip to reflect that the synergy grants Major Expedition for 4 seconds.
•Refreshing Path (Path of Darkness morph): The heal over time from this ability will now "stick" to your target, and will continue to affect them for 3 seconds after leaving the path.
Refreshing Shadows (passive): Adjusted this ability from 15/30% Stamina recovery to 7/15% Stamina, Health and Magicka recovery. We also fixed an issue which caused this passive to not increase health regeneration.
•Shadow Cloak:
You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability.
This ability will no longer be removed by the abilities listed below when you successfully avoid their damage, though note that taking damage will still remove you from stealth.
-Critical Charge
-Flurry
-Focused Charge
-Shield Charge
-Teleport Strike
-Uppercut
-All weapon heavy attacks
•Shadow Cloak: This ability and its morphs will now correctly cancel an attacker's channel for the following abilities:
-Drain Essence and its morphs
-Flurry and its morphs
-Lightning Staff heavy attacks
-Restoration Staff heavy attacks
-The summoned Storm Atronach's Zap
•Shadow Image (Summon Shade morph): An impact sound will now play when the ranged attacks from this ability hit a target.
•Summon Shade: The impacts from this ability now line up with the animations. We also updated the tooltip for this ability to properly state it can only affect one target at a time.
Surprise Attack (Veiled Strike morph): Updated the tooltips to reflect that attacking a target applies Major Fracture, regardless if you are stealthed or not when you cast the ability.
•Veiled Strike: Fixed an issue where the stun animation wasn’t displaying for the full duration.
☆Assassination
•Double Take (Blur morph): You will now move as fast with Double Take while stealthed as you do when under the effects of Rapid Maneuver.
•Executioner (passive): Fixed an issue where this passive was only granting 3 ticks of regeneration instead of 4 ticks.
•Grim Focus: The bow on Assassin's Will is now easier to see in first-person view, and can now be activated after 4 light attacks instead of 7.
•Lotus Fan (Teleport Strike morph): Increased the initial hit damage for this ability.
•Mirage (Blur morph): Added Minor Ward (Spell Resistance) to this ability.
•Incapacitating Strike (Death Stroke morph): The stun from Incapacitating Strike will now properly grant CC immunity.
•Mark Target: The heal from this ability and its morphs can now critically strike. We also updated the tooltip of this ability to properly state it can only affect one target at a time.
•Teleport Strike:
Increased the stun duration for this ability to 2 seconds
Fixed an issue that was causing the stun to not grant monsters CC immunity.
Fixed an issue where canceling this ability mid-cast would cause weird visual issues.
☆Siphoning
•Updated the tooltips for Agony and Cripple to properly state they can only affect one target at a time.
•Agony: Adjusted the visual effects for this ability to reduce the impact on performance when the ability is recast multiple times.
•Drain Power: Increased the damage of this ability by approximately 20%.
•Malefic Wreath (Agony morph):
The damage from this ability now properly hits targets closest to the stunned target first, starting with the stunned target.
Fixed an issue with the visual effects ending before the duration of the ability was fully complete.
Increased the damage bonus from 2% per second to 5% per second.
•Siphoning Strikes:
This ability is no longer a toggle, and now has a 15 second duration.
Note: The Leeching Strikes morph remains a toggled ability.
Removed the Power and Spell Power debuff; your attacks now do full damage.
This ability no longer restores a percentage of your Magicka or Stamina. Instead, it restores a fixed amount per hit.
You will no longer build up extra visual effects on your weapon when this ability is cast multiple times.
•Soul Tether: This ability will no longer apply the tether effects to unaffected enemies.
•Soul Siphon: Fixed an issue where Ranks II-IV of this ability were not granting the Major Vitality buff to allies.
☆Shadow
•Bolstering Darkness (Consuming Darkness morph): Fixed an issue where this ability’s synergy was healing for slightly less than intended. We also updated the tooltip to reflect that the synergy grants Major Expedition for 4 seconds.
•Refreshing Path (Path of Darkness morph): The heal over time from this ability will now "stick" to your target, and will continue to affect them for 3 seconds after leaving the path.
Refreshing Shadows (passive): Adjusted this ability from 15/30% Stamina recovery to 7/15% Stamina, Health and Magicka recovery. We also fixed an issue which caused this passive to not increase health regeneration.
•Shadow Cloak:
You can no longer be hit by single target attacks while this ability is active. You also can no longer avoid infamy from lockpicking by using this ability.
This ability will no longer be removed by the abilities listed below when you successfully avoid their damage, though note that taking damage will still remove you from stealth.
-Critical Charge
-Flurry
-Focused Charge
-Shield Charge
-Teleport Strike
-Uppercut
-All weapon heavy attacks
•Shadow Cloak: This ability and its morphs will now correctly cancel an attacker's channel for the following abilities:
-Drain Essence and its morphs
-Flurry and its morphs
-Lightning Staff heavy attacks
-Restoration Staff heavy attacks
-The summoned Storm Atronach's Zap
•Shadow Image (Summon Shade morph): An impact sound will now play when the ranged attacks from this ability hit a target.
•Summon Shade: The impacts from this ability now line up with the animations. We also updated the tooltip for this ability to properly state it can only affect one target at a time.
Surprise Attack (Veiled Strike morph): Updated the tooltips to reflect that attacking a target applies Major Fracture, regardless if you are stealthed or not when you cast the ability.
•Veiled Strike: Fixed an issue where the stun animation wasn’t displaying for the full duration.