Post by Delmerik on Sept 4, 2015 9:36:38 GMT -5
Dragonknight
-Earthen Heart
•Battle Roar (passive): Adjusted the scaling for combat resources to be based off of that resource instead of the maximum Magicka for all of them.
•Igneous Weapons: Increased the bonus duration to 2 seconds from 1 second.
•Magma Armor: This ability’s buff will now follow the standard rules for area of effect maximum targets.
•Molten Armaments: This ability now only grants its bonus to fully-charged heavy attacks, and now displays a fire-impact graphical effect when you hit a target at less than 50% health with a fully-charged heavy attack.
•Molten Weapons: This ability will now only grant a bonus for fully-charged heavy attacks instead of partially-charged attacks.
•Obsidian Shard (Stonefist morph): This ability now applies a direct heal to an ally within 8 meters of the target.
•Obsidian Shield: This ability and its morphs no longer cause targets to automatically unsheathe their weapons.
•Shattering Rocks (Petrify morph): Fixed an issue where Rank III of Shattering Rocks cost slightly more than other Ranks.
•Stone Giant (Stonefist morph): Reduced the cost of the ability by approximately 20%.
•Stonefist: Increased the range of this ability to 20 meters.
-Ardent Flame
•Molten Whip and Flame Lash (Lava Whip morphs) will no longer set targets off-balance when the ability misses.
•Flame Lash (Lava Whip morph): Instead of a direct heal, this ability will now reduce the amount health by 25% and apply a heal over 3 ticks. We also increased the damage versus off-balance targets by 25%.
•Shifting Standard (Dragonknight Standard morph): Fixed an issue where this ability’s synergy had no cooldown. We also fixed an issue where Ranks II-IV were doing less damage after moving the Standard.
-Draconic Power
•Dragon Leap: Fixed an issue where the wings for this ability would occasionally not spawn if the ability was used after roll dodging. We also fixed an issue where using this ability after hitting an enemy with Petrify would cause issues with the animation.
•Volatile Armor (Spiked Armor morph): Fixed an issue where Ranks II-IV of this ability were dealing physical damage instead of fire damage.
-Earthen Heart
•Battle Roar (passive): Adjusted the scaling for combat resources to be based off of that resource instead of the maximum Magicka for all of them.
•Igneous Weapons: Increased the bonus duration to 2 seconds from 1 second.
•Magma Armor: This ability’s buff will now follow the standard rules for area of effect maximum targets.
•Molten Armaments: This ability now only grants its bonus to fully-charged heavy attacks, and now displays a fire-impact graphical effect when you hit a target at less than 50% health with a fully-charged heavy attack.
•Molten Weapons: This ability will now only grant a bonus for fully-charged heavy attacks instead of partially-charged attacks.
•Obsidian Shard (Stonefist morph): This ability now applies a direct heal to an ally within 8 meters of the target.
•Obsidian Shield: This ability and its morphs no longer cause targets to automatically unsheathe their weapons.
•Shattering Rocks (Petrify morph): Fixed an issue where Rank III of Shattering Rocks cost slightly more than other Ranks.
•Stone Giant (Stonefist morph): Reduced the cost of the ability by approximately 20%.
•Stonefist: Increased the range of this ability to 20 meters.
-Ardent Flame
•Molten Whip and Flame Lash (Lava Whip morphs) will no longer set targets off-balance when the ability misses.
•Flame Lash (Lava Whip morph): Instead of a direct heal, this ability will now reduce the amount health by 25% and apply a heal over 3 ticks. We also increased the damage versus off-balance targets by 25%.
•Shifting Standard (Dragonknight Standard morph): Fixed an issue where this ability’s synergy had no cooldown. We also fixed an issue where Ranks II-IV were doing less damage after moving the Standard.
-Draconic Power
•Dragon Leap: Fixed an issue where the wings for this ability would occasionally not spawn if the ability was used after roll dodging. We also fixed an issue where using this ability after hitting an enemy with Petrify would cause issues with the animation.
•Volatile Armor (Spiked Armor morph): Fixed an issue where Ranks II-IV of this ability were dealing physical damage instead of fire damage.